I most certainly love my Wacom tablet. I’ve used them for a long time now. And, I continue to use them as they tend to work very well. In terms of contrast, they work much better than trying to draw with a mouse for sure. However, they still fall short when compared to analog media of yesteryear.
So I have been working on some concepts for the latest rayBLAST VR exploratory. I’ve decided to adopt Sketchbook Pro as my main concept art application. I’ve used traditional mediums in the past and much later digital solutions such as Painter and Photoshop. But, it always seemed like I was using a tool meant for something else. In fact, that is exactly what Photoshop is; a tool for something else. However, it does have the features to accommodate.
Mudbox. I like it. I have a Z-Brush license, but I really like Maya LTs integration with Mudbox and vice versa. Bouncing between Mudbox/Maya/Unity has never been easier.
As I am listening to the 2005 Jade Empire soundtrack by Jack Wall on iTunes and writing this post, my mind is racing a million miles a second. Quite honestly, I have not been this excited about game development in a long time.
After a somewhat short hiatus -well not exactly that short- rayBLAST is back in action on our latest endeavor; VR! Yes… that is correct! Virtual Reality. Hard to believe that Lawnmower Man is a reality in my lifetime. It is truly here in the form of the HTC Vive.